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I got a .blend file which containing only rigged characters, now I am copying the whole character to another .blend file to combine it and animate it. The problem is when I am working on multiple characters on the 'another' blend file I can't select the whole rigged character but just left clicking it. Can anyone tell me how to select rigged characters with their body at once? Thanks!

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  • $\begingroup$ Select by left clicking if not the default keymap setting, are you sure you didn't customize it? $\endgroup$ – Leon Cheung Feb 8 '14 at 4:22
  • $\begingroup$ It can't be selected by left clicking, do you mean right clicking it? I right clicked the body but it didn't select the rig and the elements. $\endgroup$ – Jimmy Wong Feb 8 '14 at 4:50
  • $\begingroup$ What about using Shift+RMB and click on both? $\endgroup$ – gandalf3 Feb 8 '14 at 4:52
  • $\begingroup$ What is the RMB Key? $\endgroup$ – Jimmy Wong Feb 8 '14 at 10:26
  • $\begingroup$ @user294928 RMB=Right Mouse Button $\endgroup$ – stacker Feb 8 '14 at 10:40
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Generally speaking you will use File> Link to bring a mesh into another blend file. You then navigate to the .blend file, which will open up like a directory in the file browser. If the rig is well-designed, there will be a Group directory inside. Go into the group directory and select the group.

If there is no Group folder, navigate to the Object folder and Shift + LMB the objects that you want.

Linking provides several advantages. Not the least of which is that you can edit your rig without requiring any changes in your asset file. Invaluable when working with other people who are your modelers. However you could also Append which makes it so it points to the file, instead of copying it. This is useful working with other people, or when you what to change the asset directly.

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