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I'm making a rope for a game so it needs to be low poly. If I create a cylinder and subdivide, I get too many vertices around the circumference which I don't want. I only want to add vertices to the length axis, like slicing a cucumber for a salad.

I know I can use the knife tool (k key) together with the z key to cut though once, but, to do that say 100 times is a pain and it is also not as precise as I want the cuts to be.

Is there any way to automate that or is there a better version of the system subdivide command?

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I think the command you are looking for is CTRL + R and scroll mouse button to add/subtract loops, and then LMB to accept loop count and then RMB to confirm location of loops. enter image description here

https://www.blender.org/manual/modeling/meshes/editing/subdividing/loop_subdivide.html#options

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  • $\begingroup$ scroll your middle mouse button after you Ctrl+R $\endgroup$ – eromod Dec 5 '16 at 1:30
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You may subdivide in a 'lenght' axis with W-->Subdivide but you have to select only the 'lenght axis' edges. Enable the edge selection mode and select them (with B or C ), then subdivide with W. You'll also have some extra options (like Fractal) in a Tool Shelf (T) then. You can use it to randomise your rope's shape. enter image description here

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  • $\begingroup$ thanks, this looks even easier than the ctrl-r option, both are good, thanks for the quick replies. the blenderartists forum takes days to get a reply, this is way better $\endgroup$ – steveh Dec 5 '16 at 1:49

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