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I am making some photo-realistic rocks in Cycles, and I made a material using nodes, and combined two images using a bunch of modifiers and then connected them to the rocks material node. How can I take the rocks material and save it as an image? I've tried to bake it, but I can never find where the baked image is. Thanks in advance.

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    $\begingroup$ Did you check the UV/Image Editor? $\endgroup$
    – Jake Duth
    Commented Dec 4, 2016 at 22:58
  • $\begingroup$ Yes, i saw the images that i have imported to blender but not the Baked image. $\endgroup$
    – RudyJD
    Commented Dec 4, 2016 at 22:59
  • $\begingroup$ Baking writes the baked image to the image used by active image node of the material. This may be an existing image if you haven't setup one for baking. Read the third paragraph $\endgroup$
    – sambler
    Commented Dec 5, 2016 at 4:02

2 Answers 2

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The Render output panel is in: Properties Panel->Render->Output

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https://www.blender.org/manual/render/output/output.html#output-panel

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  • $\begingroup$ This is the output folder for rendered images. Im looking for where baked images are saved. $\endgroup$
    – RudyJD
    Commented Dec 5, 2016 at 1:44
  • $\begingroup$ pretty sure thats the same thing $\endgroup$
    – eromod
    Commented Dec 5, 2016 at 1:47
  • $\begingroup$ Edit: Deleted my last comment for some reason i can only select images that are being put into the node pipeline, not the end result. Any answers there? $\endgroup$
    – RudyJD
    Commented Dec 5, 2016 at 2:27
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    $\begingroup$ User Preferences->Render Layers-> passes is where you choose what gets baked. $\endgroup$
    – eromod
    Commented Dec 5, 2016 at 2:28
  • $\begingroup$ thank you, thats what i needed now i can use the baked images $\endgroup$
    – RudyJD
    Commented Dec 5, 2016 at 3:04
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One way to.save the material as an image is to create a plane object of an appropriate size and apply the material to the plane. Then create a lighting and camera set up you find satisfactory, render the image of the plane, and save the rendered image.

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