I am trying to export a 3dsmax model to Blender and the position/orientation of some objects is completely wrong as per this screenshot.
The exported fbx looks all right in any fbx viewer I tried and I played around with the fbx import options (apply transform, use pre/post rotation) but always the same result.
It seems like only the items that were created with some sort of symmetry are affected (not the original author of the model so it's only a guess) anybody have a tip/hint as to where this is coming from?
I'm using Blender 2.78a and FBX 2014/2015 binary, not that it matters, since I tried all the other formats for the export and it's still doing the same thing.
Thanks a million in advance I ran out of hair to pull on this one.