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Well, I thought of something like this: enter image description here

But I couldn't figure out, how to achieve a similar material. I messed around with the nodes and that's how my material looks like: enter image description here

Can someone help me? -Thanks, beforehand.

(Sorry for my English, but I'm Austrian.)

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    $\begingroup$ In general it is better to attempt it yourself first and then come back here when you have reached the limits of what you can do. $\endgroup$ Dec 4, 2016 at 17:09
  • $\begingroup$ Can you add a few more reference images? $\endgroup$
    – 10 Replies
    Dec 4, 2016 at 18:03

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Watch out, you have an unconnected socket shader socket in your node tree.

Anyway maybe mix a little translucent shader into your glass one. You setup looks quite good to me already, much of the remaining work needed is probably pertaining to setting up a proper scene and environment. "Jam in the void" will never look like proper jam.

You might optionally also want to add a particle system to your jam object to simulate the seeds in suspension.

Cycles Jam

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    $\begingroup$ Jamming in the void could be very dangerous $\endgroup$
    – 10 Replies
    Dec 5, 2016 at 13:10
  • $\begingroup$ is the jam a different object with particle system? that's right? $\endgroup$ Feb 9, 2019 at 20:14
  • $\begingroup$ Yes, they are is a separate objects, but. It could also be set up in a single object if needed. $\endgroup$ Feb 10, 2019 at 15:17

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