I am creating a pillow for my couch.
But when I click on my base, it just deforms it like this:
Does somebody know how to fix it?
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You don't want to use a subsurf modifier. If you apply it, it will be incredibly slow or far too low poly. For sculpting, use the multi-res modifier like this:
Otherwise, dyntopo is very easy to use (although the resulting topology is less than desirable). Here is a sculpting example with dyntopo: