I am experimenting with rigid body physics using the game engine for a project.
This is the setup:
- I have 2 long rectangular prisms with hole.
- The 2 prisms are connected with a cylinder (acting as a dowel).
- I locked translation and rotation for one of the prism and everything else is free to move and/or rotate.
And here's the problem:
The dowel and the free prism are going through the locked prism. Can someone please tell me what am I doing wrong? Thanks.
Here is the blend file: https://www.dropbox.com/s/o2y0pxk7ijk12bc/untitled.blend