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I have an extruded surface, but its generated texture coordinates are distorted as shown. If I choose UV coordinates, the mapping is correct. However, what do I need to reset so that the generated coordinates will work as usual?

enter image description here

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  • $\begingroup$ Generated texture coordinates are probably projecting from the wrong direction, you have to adjust them using a Vector Mapping Node $\endgroup$ Commented Dec 3, 2016 at 1:22
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    $\begingroup$ As you show plane with a texture shown in viewport and want to use Generated texture coordinates, I suppose you use Blender Internal. In this case, texture coordinates can be adjusted in Mapping rollout in texture settings . I can also assume that your plane is rotated along Y axis. $\endgroup$
    – Mr Zak
    Commented Dec 3, 2016 at 13:10

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