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I want to use images as planes to assist with sculpting. Sometimes images that I have to use are not straight on and having a plane allows me to align the mesh to the angle the image is in.

So far...

1. I've imported the image using the import image as plane add on.

enter image description here

Now I want the image plane to be transparent.

2. I hit 'n' key and change image plane shading from textured to GLSL.

3. I change the viewport shading to texture.

4. Under the materials tab for the image plane, I've changed the transparency.

All it good at this point because the image is now transparent.

enter image description here

The problem is when I...

5. go to sculpt mode...

the image is no longer transparent. How do I keep it transparent in sculpt mode so I can use it as a reference image?

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  • $\begingroup$ Use either background image or add empty image. $\endgroup$ – Mr Zak Dec 2 '16 at 18:48
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Enabling X-Ray on the Display panel for the plane will keep it transparent in sculpt mode.

Isaac Newton

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I believe is a limitation with sculpt mode, but if you want to use a reference image, you can still use the background image feature for the 3D view. This doesn't add a mesh object, but it works fine for reference images (actually what it is intended for).

enter image description here

https://www.blender.org/manual/editors/3dview/display/background_images.html

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