I need to bevel the edge inside the red square to make it round maintaining the top edge flat. It's very simple geometry but I don't get it. Can someone help me with this?
Thanks.
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Sign up to join this communityAfter beveling (Ctrl+B) select the top vertex of the n-gon, enable the snapping tool (Vertex) and snap it verticaly to create a straight line.
Clean up the mesh a bit using dissolve option and remesh it. Note, that the topology pictured below is just an example. You have to think how to arrange it to make the subsurf modifier work properly.
Thanks for the help, Faceb but that makes messy geometry.
I was trying something else and I think I found the solution.
I merged all the flat faces I had and the the bevel works correctly. I get some tris thought that I don't know if I could solve it in any other way...