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I need to bevel the edge inside the red square to make it round maintaining the top edge flat. It's very simple geometry but I don't get it. Can someone help me with this?

enter image description here

Thanks.

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After beveling (Ctrl+B) select the top vertex of the n-gon, enable the snapping tool (Vertex) and snap it verticaly to create a straight line. enter image description here

Clean up the mesh a bit using dissolve option and remesh it. Note, that the topology pictured below is just an example. You have to think how to arrange it to make the subsurf modifier work properly. enter image description here

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  • In Edit Mode, first select the two vertices on each side of this edge
  • Press ctrlg --> Assign to new group
  • In the modifiers tab, add Bevel modifier
  • Choose Limit method to be vertex group
  • Select the vertex group
  • The edge should be beveled
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Thanks for the help, Faceb but that makes messy geometry.

I was trying something else and I think I found the solution.

I merged all the flat faces I had and the the bevel works correctly. I get some tris thought that I don't know if I could solve it in any other way...

enter image description here

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