I have a load of 3d models which I've imported into Blender. I'm now going through a process of replacing old textures, and it's an absolute pain to say the least.
A new texture often means manipulating the UV map. When I load a new texture for a material, when I select a corresponding face in the 3D view, the old, no longer relevant texture automatically appears in the UV window. So I have to then select all the newly changed faces, and assign the diffuse image in the uv editor to see what I want to see!
A task made considerably more annoying when the blender file has over 2000 images, and for some reason once the image select popup is invoked, Blender goes from 60fps to <5fps until it's restarted.
The default behaviour of the UV editor seems utterly bizarre. When I select a face, it should load the first texture of the assigned material, with a quick access option to select different textures (normals, spec, etc.)
I've been struggling with this for days, any help would be appreciated.