I am trying to propagate an array along a curve. The mesh that is being replicated as an array is an iconosphere. Attached is an image of the array and the curve. You can see that almost all the iconospheres are distended to various degrees. There are probably just 2 that are uniform in size. I am guessing the distortion is due to the intricate curve and number of vertices along the path. Is there anyway around this?
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$\begingroup$ I found a few answers to similar questions. I will try those out and post update. $\endgroup$– sotnDec 1, 2016 at 19:17
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5$\begingroup$ array a simple plane object instead, and then use the sphere as Dupligroup on the plane $\endgroup$– Duarte Farrajota Ramos ♦Dec 1, 2016 at 22:32
1 Answer
Figured it out! None of the answers I found on SE worked for me. Here are the links I looked at:
- How to rotate object along path path
- Mesh gets deformed when an array of spheres deformed along a curve :(
- How do I prevent object distortion when applying a curve modifier?
Here are the instructions that worked for me:
https://www.blender.org/manual/editors/3dview/object/properties/duplication/dupliframes.html
Dupliframes to the rescue!
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2$\begingroup$ Just adding a link is not an answer. Please further describe how you solved your problem for the benefit of those in the future. $\endgroup$– JakeDDec 2, 2016 at 17:45