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Good afternoon everyone. So I'm currently using a GeForce GTX 1060 and my processor is an Intel i5 6600k but my render time for 1 frame is about 5 minutes which to me in way more than it should be.

Of course I'm using the cycles engine and here are my settings:

Settings 1 & 2

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A file for the project I'm working on can be found here (yes it's a Minecraft scene)

http://www.mediafire.com/file/ut8xi4l84psu0lp/Darnies.zip

I have some experience with Blender and understand most of the basics and the settings but can't wrap my head around why this would take so long.

The questions I basically need to know are

  1. Is my render time about where it should be
  2. How can I speed this up (note my settings cause I've already changed a bunch)
  3. Would it be advised to use Blender Internal if there is no other way of speeding this up
  4. How do I know that my graphics card is working to its fullest (GPU rendering has been enabled in the settings and on the right tool bar)

Thanks for your time ^_^

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    $\begingroup$ Five minutes per frame sounds actually quite reasonable. Scene complexity will play a large role in render time. $\endgroup$ – Duarte Farrajota Ramos Dec 1 '16 at 6:51
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    $\begingroup$ Also, you put several questions there, it's better to stick to one question per post, but your questions can perhaps be merged (at center :) ) as: "is there anything I can do, with my current pc setup, to improve my current pc configuration, or render settings (not the scene complexity or result quality) to speed up this render?" If that is the real question, you should also consider the OS, drivers version, amount/speed of RAM and finally, blender version, as all those factors can count in, imho. $\endgroup$ – m.ardito Dec 1 '16 at 8:18
  • $\begingroup$ Render Samples of 1000 seems a bit high - depending on your scene and acceptible noise. Could try reducing that - eg, reducing to 200 should reduce render time to about 1/5th. $\endgroup$ – Rich Sedman Dec 1 '16 at 10:03
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Rendering takes time. How long is entirely dependent on the complexity of your scene, render size, the resources available on your computer, and the quality you are after.

It is normal to have a frame render for 5 minutes as it is normal to render in a few seconds, 5 hours or 5 days, it all depends on the variables listed above.

You can optimize your resources is by:

Setting the number of samples to the lowest number in which you consider the noise level acceptable.

Find the optimal render tile size. Depending on the complexity of your scene and the capability and vRAM of your card. Start with something like 128 x 128 and test by doubling or halving that number until you find what size render faster. The optimal size is unique to your system. A number that works for others might not necessarily work for you, or for a particular scene.

Other than that keep, the detail of the vertices to the lowest number of vertices that you can. Bake simulations, maybe bake materials, optimize the size of your textures according to their size on the final render.

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  • $\begingroup$ Ok thanks I'll be sure to check that out :) Reason I made the post was because before I was using Blender's Internal engine, which is obviously much faster, and although I knew that the render would be much slower I wasn't exactly sure what to expect $\endgroup$ – Fridge Dec 1 '16 at 17:16

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