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i'am currently having a problem with my rig. It doesn't wanna seem to blend like a normal leg would. I noticed this problem after I added the Inverse Kinematics. Here are some pictures.
When you add an Inverse Kinematic constraint to a bone, the Inverse Kinematic panel, in the Bone tab, allows you to lock the axes you don't wont the bone to rotate on.
Add a bone out in front of the knee and set it as the pole target for the IK constraint.
The bones affected by IK will point towards the pole target as best they can.
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