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I'm trying to animate multiple objects together in one animation, but can't seem to do that.

I have 5 cubes. I created 4 animations, but Blender automatically created another 4 animations for 4 cubes, called Cube001.Action, Cube002.Action, and so on.

Basically, when I move one cube, it modifies its position in another animation rather than the one I want, and disappears from the animation I need.

Screenshot 1 Screenshot 2

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Turn the action editor window into "dopesheet" and you will see all your animations. Every object has his own action, 5 objects animation will consist of 5 actions, editable together through the dopesheet.

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  • $\begingroup$ Here is the problem. Each object is changing in a different animation. How to make them all change in the same ? Picture : i.imgur.com/VEEBNCC.png $\endgroup$ – Cristian Nov 30 '16 at 16:43
  • $\begingroup$ I want them all to be part of "MoveRight" $\endgroup$ – Cristian Nov 30 '16 at 16:50
  • $\begingroup$ I somehow managed to do it with a different animation but I am not sure how. Picture : i.imgur.com/RKWHDP9.png $\endgroup$ – Cristian Nov 30 '16 at 17:26
  • $\begingroup$ Ok, found out how I did it. If I touch an object, it says it's in "Move Right" in the Dope Sheet, but it then moves to the center where the first cube is, so you can't see it. Picture : i.imgur.com/kmt9yft.png $\endgroup$ – Cristian Nov 30 '16 at 17:35
  • $\begingroup$ “MoveRight” is the name of an action datablock which – in your first image – is assigned to the object named “cube”; “cube.001” has “Cube.001Action”, etc.... Theese datablocks contain only informations about location, rotation, scale (which change every keyframe of the action). You can assign this datablock to many objects (as you did in the 4th image) and you'll obtain that every object will move exactly in the same way (and if the objects are equal, they'll perfectly overlap each other). $\endgroup$ – josh sanfelici Nov 30 '16 at 19:33
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Use an armature that has a bone centered at each cube, with each cube parented to bone without deformation. The armature will then be animated in pose mode, and each movement will be contained in one single action instead of five separate animations across five objects.

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