I'm trying to paint a scales texture onto a cube using sculpt mode but the only way i know is to use the multiresolution modifier and that makes my cube turn into a sphere is there anyway to stop this from happening?

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    $\begingroup$ There are 2 ways - subdividing with Simple method or Cathmul-Clark. If the latter, it is essntially same techniques as for keeping sharp edges with Subsurf; Multires takes into account Mean Crease. The only difference is that if you beveled edges with modifier you have to apply it as Multires needs original data. $\endgroup$
    – Mr Zak
    Nov 30, 2016 at 10:01


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