So I just found out how to fix the GPU rendering error I encountered (check the answer that I got in my question about fixing the error: Rendering with AMD Radeon R5 M330 gives an error that I can't understand!) and when I tried to render with GPU I got a white image as the result. Here is the Scene rendered with CPU (good result) and rendered with GPU (White Image): CPU rendering result

GPU rendering result

I couldn't find the problem here. The settings are exactly the same for both renders (except for the rendering device of course)

  • $\begingroup$ Do you have any post processing? It looks like a bad mist pass or similar. The elements are all there if you look closely, and the image is not just white. $\endgroup$
    – VRM
    Nov 29 '16 at 16:58
  • $\begingroup$ Maybe related - blender.stackexchange.com/questions/55819/… and blender.stackexchange.com/questions/55204/…. AMDs can lack some features, see blender.org/manual/render/cycles/features.html $\endgroup$
    – Mr Zak
    Nov 29 '16 at 17:34
  • $\begingroup$ @NᴏᴠɪᴄᴇIɴDɪsɢᴜɪsᴇ Yes it is not plain white I noticed that. $\endgroup$
    – Tooniis
    Nov 30 '16 at 13:09
  • $\begingroup$ @MrZak wow AMD GPUs lack a lot of features in blender! I guess I have nothing to do other than render with the CPU again. I was really excited about speeding up my renders with GPU Rendering but when I saw that table at the site u told me to see I found out that a lot of features that i'm using/planning to use are not supported by AMD GPUs . depression $\endgroup$
    – Tooniis
    Nov 30 '16 at 13:15
  • 1
    $\begingroup$ Some of them can be added after some time.. After all, smoke+fire couldn't be rendered on Nvidia not so long ago too but not now. For now I suggest render all heavy data like meshes etc. on GPU and save to EXR; all the unsupported features on CPU and save as well; if using transparency correctly everything should work fine. $\endgroup$
    – Mr Zak
    Nov 30 '16 at 13:48

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