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I have meshes from a game that uses morph targets. They are all obj. Files, and I have no clue how to use morph targets. One mesh will be totally ordinary, and then the next one has its mouth open. They have over 10 different meshes with 1 change, and the original mesh uses to move. Can anyone tell me how to successfully use these targets to get the results I need? Is there anyway to save those changes as shapekeys?

-thanks

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You can 'join as shapes' two meshes, as long as they have equal number of vertices.

Select first the model with the morph and then the base model (shift+click); in the Shapes Keys panel click the arrow (triangle) and select 'Join as Shapes'.

join as shapes 1

This will create a Basis key, if the model doesn't have one already, and a key named as the source model (by default is set to 0, I set it to 1 in the image to show the result).

join as shapes 2

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