I have meshes from a game that uses morph targets. They are all obj. Files, and I have no clue how to use morph targets. One mesh will be totally ordinary, and then the next one has its mouth open. They have over 10 different meshes with 1 change, and the original mesh uses to move. Can anyone tell me how to successfully use these targets to get the results I need? Is there anyway to save those changes as shapekeys?