I tried looking everywhere but everything I've found so far seems to assume that I already know what it is.


  • $\begingroup$ I know how you feel, I'm not exactly the best person to explain them, but, in basic 3D game development, the matrix is pretty much the bone itself (typically known as a joint), they're basically used to transform the vertices of a model through multiplication (dot), and hold all of the location, rotation, and scale transformations. $\endgroup$ – Tcll Nov 28 '16 at 15:10

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