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It seems that the OpenGL light previews are not available in the material preview mode (neither cycles nor internal edit: only in cycles) with the most recent blender version. Was this intended or is it a glitch on my side? I really miss this feature.

edit: here is an example of what I Mean: 1]

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It is not currently supported, it's a known limitation of the current system.

Cycles OpenGL material preview has vey limited functionality, until recently (before 2.78) it didn't even have proper texture preview

It is currently planned to be substancially improved for Blender 2.8 project with a new viewport rendering system supporting PBR and improved performance

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  • $\begingroup$ Thanks for the info. However, it is strange that this functionality has vanished (it used to work in the previous version). I will keep waiting for 2.8 then. $\endgroup$ – AUser Nov 28 '16 at 0:28
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    $\begingroup$ It didn't vanish, it just never existed in the first place $\endgroup$ – Duarte Farrajota Ramos Nov 28 '16 at 0:45

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