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I've got the texture and the material and the UV mapping down for the grass, but I can't seem to be getting the color down. It keeps getting too light, not showing enough green, too tan, or not 'lush' enough for swamp grass.enter image description here

I've tried taking the swamp grass hexadecimal(#4c763c) from here (refer to item 1 in the link below) then getting RGB percentages from here (refer to item 2 in the link below) and putting them into the textures property like this (R: 1.298, G: 1.463, B: 1.235), but the result is disappointing: (refer to item 3 in the link below)

I have also tried putting the RGB values into color balance in gimp: (refer to item 4 in the link below)

The original Minecraft texture: (refer to Item 5 in the link below)

target color: (refer to item 6 in the link below)

https://docs.google.com/document/d/1xbP10JUztmZoTq74KTY-mh4eX07V6YpAMq_Rd6fN6BE/edit?usp=sharing (I can't have more than 2 links because i don't yet have 10 rep)

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I don't know how exactly it should look, but you can set the hexadecimal value (#4c763c) to the diffuse color and the intensity to 1, then change the blending mode of the texture to Multiply.

grass_top

You can do it in GIMP by adding a new layer, fill it with that color and change the mode to multiply.

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  • $\begingroup$ Thank you, I did find a different solution by going into gimp and creating a semi-transparent green texture on top of it, but this one achieves much better results $\endgroup$ – Clayton Hickey Nov 27 '16 at 21:11
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Swamp has the temperature 0.8 and a rainfall/humidity of 0.9. Go to your resource pack and pick the color at the corresponding place (I'll add a link and a picture to how to do it later)

To color the grass, multiply the black-white-texture with your color. That's it.

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  • $\begingroup$ That's what I showed in the images I tried to multiply the colors $\endgroup$ – Clayton Hickey Nov 27 '16 at 21:03

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