I have a cylinder with various glass objects sticking out of the sides: enter image description here

This cylinder has a texture:

enter image description here

I would like the texture to have white spots in all the places that are intersected by glass objects. How do I do that?

It would be very nice if it could be done with just nodes, but, if not, thats also fine.

  • $\begingroup$ Could you include a picture with the result you would like to obtain? $\endgroup$ – Faceb Faceb Nov 26 '16 at 17:52
  • $\begingroup$ @FacebFaceb I'm not quite sure how I would go about doing that... without the glass things, it would look kinda like a mushroom from all the white circles in it. $\endgroup$ – 10 Replies Nov 26 '16 at 17:55
  • 4
    $\begingroup$ An option could be the 'dynamic paint' in the physics tab, where the textured mesh is a canvas and each sphere is a brush $\endgroup$ – Faceb Faceb Nov 26 '16 at 17:56

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