I have a cube that I would like to rotate m*360 degrees around the Y axis in 200 frames where m is an integer. So I go to frame 1 with the default cube, press I for insert keyframe and press rotation. Then I go to frame 200 and rotate the cube around the Y axis m*360 degrees. I know two ways to do this:
- press R, Y and manually rotate it m*360 times with the mouse, click leftbutton and press I for insert keyframe and press rotation
- press R, Y and type 'm*360', enter, press I for insert keyframe and press rotation.
However, only the former option works; the latter option will result in a rotation of 0 and result in no rotation. For small m the former manual option is okay, but for larg m the latter option would be more handy.