At the moment I´m working on a model with many different Image Textures. To publish it on Sketchfab I need UV Maps that fit the texture. My unwraped Object is however bigger then the texture itself.
How can I make a UV Map out of a repeating Image Texture? Do I need to manually reapeat it in Photoshop unil it fits?
(I know that you can press Ctrl+A and Ctrl+P to make it fit to the texture. The mappping changes though)