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At the moment I´m working on a model with many different Image Textures. To publish it on Sketchfab I need UV Maps that fit the texture. My unwraped Object is however bigger then the texture itself.

How can I make a UV Map out of a repeating Image Texture? Do I need to manually reapeat it in Photoshop unil it fits?

(I know that you can press Ctrl+A and Ctrl+P to make it fit to the texture. The mappping changes though)

enter image description here

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Try pressing S after highlighting your mesh in the UV editor to scale it downward. There should also be a repeat image setting somewhere in the UV editor.

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  • $\begingroup$ To add on to this, after you press S you can press z, x, and y to lock the scaling directions (which would be very helpful in OPs case) $\endgroup$ – Josh Silveous Nov 25 '16 at 0:15

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