I am trying to add texture to a logo using the Displacement modifier and a Subsurf modifier as is being done in this tutorial at around 6:30.
The logo is made from a .svg curve to which I added extrude and depth effects before converting the curve to a mesh.
When I add the Displace modifier to the mesh, it instantly breaks.
Applying location and scale and rotation helps fix this but there are still large cuts and crevices in the result:
Is there any way that the mesh won't break?
I tried subdividing a few times, but this didn't really help.