I'm beginning in Blender and trying to create my first test game, but now I'm stuck in the creation of a aim system.
Basically I created a tank model and associated an armature in it. Then, I created a cube (IK_target) which gives the position where the tank should aim to. I used Inverse Kinematics to achieve this, and I actually did some progress.
When in Pose Mode, the Tank aims to wherever the Cube is, but when I run the game, the armature moves but the mesh didn't deform. Am I missing something?
I already used the actuator "Run Armature" in the armature, but it didn't work. I searched internet around and found this guy with a similar problem, but I couldn't solve as he did.
Here is the blend file.
PS: Let me know if there's another way more sophisticated or simple to achieve this result.