7
$\begingroup$

I'm tyring to render some images references for a comic book I am making. After posing my models and props, I will be trying to find the best angle and then I will render an image.

In order for me to create the page, I will be loading a panel template as a reference. This is basically a bunch of rectangles that give me a reference where my comic book panels on the page will be.

I will adjust my render dimensions (this changes camera view dimensions too) to have a comic book page height and width. I want to load the panel template as a background image (which has the same height and width) so that it is locked to the camera view.

This way, when I press the key Zero, I see what my camera sees. If I then select the checkbox Lock Camera To View, I can rotate around an object while seeing what the camera sees.

What I want to know is how do I get the panel template image locked to the camera view.

This will give me the ability to find the best angle and zoom for my scene while adjusting it for the appropriate panel in the template.

How do I do this?

Thanks to the answer, here is snapshot of what I was trying to achieve:

enter image description here

$\endgroup$

3 Answers 3

7
$\begingroup$

You can do this by adding a Background Image. To do this, go into the 3D Viewport and press the N key to open the panel on the right hand side. Scroll down to the very bottom, and you should see an option Background Images. Go ahead and enable it.

background_image

Now add an image and change the view from All Views to Camera.

change_view

Now in the camera view you will have a background image that transforms with the camera.

final_result

$\endgroup$
5
  • 1
    $\begingroup$ This does exactly what I want. Thank you! $\endgroup$ Nov 23, 2016 at 18:13
  • $\begingroup$ Always happy to help $\endgroup$
    – J Sargent
    Nov 23, 2016 at 18:15
  • $\begingroup$ How to set different images for two cameras? $\endgroup$ Aug 19, 2018 at 12:44
  • $\begingroup$ I'm not sure that's possible, I would just add multiple and toggle which one is visible. Maybe someone else has some ideas on how to do this. This could be another question potentially btw. $\endgroup$
    – J Sargent
    Aug 19, 2018 at 12:56
  • 1
    $\begingroup$ Works great except if you have an environment map enabled in which case the background image does not show up. With cycle engine, remedy to this problem by switching on the "transparent" checkbox under Render/Film $\endgroup$
    – Bruno
    Feb 19, 2019 at 22:01
3
$\begingroup$

In recent blender versions (e.g., 2.9X) this feature has moved to the right properties panes -> camera properties

enter image description here

$\endgroup$
0
$\begingroup$

Be careful with blender v.290. This feature has been removed or maybe is an addonenter image description here

$\endgroup$

You must log in to answer this question.

Not the answer you're looking for? Browse other questions tagged .