I want to blur only certain borders of an fluid-object, so that its borders have a smooth transition to the white background.
I'm using a fresnel material, so naturally the edges will be highlighted a little stronger. I want to have this effect for the drops, but not for the "ocean".
This is going to be an animation, so I'll need a solution for any angle of my camera.
My first attempt to solve this problem, was to create a ring around the edges with the same material to hide the borders of the fluid, but I realized, that this plane casts a shadow, even if I uncheck the shadow-box in the object-menu and I also realized, that I just moved my border problem further out.
So maybe a transparent material for the plane, that blurs everything behind it?