0
$\begingroup$

I have made a chain of toruses, when I apply rigid body physics to it, it breaks as soon as I play animation. I have tried scaling it up but does not help. Please help me fix it.

Blender file is : https://drive.google.com/file/d/0B5aZVQjlGn3uem44NVFoZ040SFk/view?usp=sharing Chain is in 2nd layer.

$\endgroup$
0
$\begingroup$

enter image description here

Try increasing the steps per second, and solver iterations Or try increasing the weight of some of the links

$\endgroup$
  • $\begingroup$ no it does not help, I increased the steps per second to 285 and solver iterations to 92 now it just explodes faster. $\endgroup$ – Gaurish Gangwar Nov 23 '16 at 12:28

Not the answer you're looking for? Browse other questions tagged or ask your own question.