Blend location: http://www.pasteall.org/blend/index.php?id=44414 Cetagon has posted related Stack Exchange questions. These are being reviewed and scanned for answers as well. Notice: ManuelLab 1.4.0 may be necessary, though all files were packed into this blend.
Pay attention to the eye textures and materials here. ManuelLab.
The fix for stills is to cut a hole through the glass. At this point, I am just looking for an electronic miracle, but is there any fix for this, beyond faking the existence of glass with transparent reflective textures? The material is glass for the window, and the eyes have materials set with textures.
Render Engine: Cycles. Settings: Awaiting clarification Materials and textures: Explaining through Node setup...
Of particular relevance: the glass and transparent material out of Archimesh. Just the Glass, alone, achieves this result.
Intended result: eyes visible through glass. (attempted fix)