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I have a mesh with soft body simulation. Is there any way to export it to Unity?

So far I have baked the simulation into shape keys, and created key frames for shape keys values in every frame, using this script: https://blender.stackexchange.com/a/35564/13487
But I can't import it into Unity - I see my object freezed, or invisible at all.

I would be super gratefull for help in finding a solution! Thank you in advance!

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