I'm currently following a tutorial to rig a character.

All goes well until I go to Pose Mode to see if my rig moves (I can do that before or after doing the automatic weight things, it changes nothing).

Pose Mode

What happens is most strange: I select a bone and press G. The usual box with the colour arrows appear, I try to grab and move one of them and it turns into a >< like that.

Cursor Change

So far I've only seen that whilst scaling in edit mode and it does nothing, same with rotating. I verified I do not have any lock on location or rotation for the chosen bone or it's neighbours. I also dont have the ctrl + . or snap to center turned on, I checked all I could in the manual and here and found nothing. I've spent the afternoon on this and it's driving me nuts. I haven't found anywhere on the net anyone who talked about a dead scale >< cursor dragging and replacing the wheel and grab and scale box.

I am following the free rig the biker tutorial on Digital Tutors and so far so good, I checked everything. I'm nearing nervous breakdown.

  • 2
    $\begingroup$ Welcome to Blender.SE! Could you please add some images explaining your problem? Right now your question is hard to understand. $\endgroup$
    – palkonimo
    Nov 21, 2016 at 22:00
  • $\begingroup$ DONE here is a picture of pose mode, the G box at the ready, the next is what happens when I grab one of the handles and pull to the right. It happens for GRS in all direction and nothing ever moves I hope this helps dropbox.com/s/ihf730vbbl33ch8/… dropbox.com/s/rzfqa2obrdyihoa/… there are two images links sorry I cant figure out how to post the image direct here $\endgroup$
    – mcc
    Nov 21, 2016 at 22:17
  • $\begingroup$ @mcc did you get anywhere with this? I've got exactly the same problem. :( $\endgroup$
    – ostergaard
    Dec 10, 2016 at 20:21

2 Answers 2


Judging from your second screenshot, I'd suppose you've got Manipulate Center Points activated. While this is useful on multiple selected objects or bones, when bones are not connected, it leads to the behavior you describe in your Question. See the GIF below on how to deactivate this feature:

Manipulate Center Points

The purpose of this feature is to Translate objects by using Rotate or Scale functions. In your case, as the bone is already a child of another bone, Translation channels are automatically locked already. That's why nothing happens.


Try Alt , (Alt-comma) - worked for me. :)

What this does is get you out of 'Manipulate Centre Point' mode:

enter image description here


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