I am trying to create a union of the following meshes:
However, the result has a hole in the geometry. The hole disappears if I nudge one of the objects a little.
What I've tried:
- Checking that the normals are oriented properly
- Degenerate dissolve
- Making sure the geometry is water-tight (I think it is)
The meshes are generated algorithmically, and this only happens some times. Since the entire process will be done in a script, I'm hoping for a general solution that doesn't require manual tweaking.
Here is the blend file: