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Is it possible to add edges like in picture without affecting the smoothed geometry ? If i add in the edge ring with edge ring tool, it will deform the form but i need it to stay perfectly rounded. enter image description here

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  • $\begingroup$ Please explain more in depth. What do you mean with smoothed geometry (a subdivision surface modifier)? $\endgroup$ – float Nov 19 '16 at 11:44
  • $\begingroup$ I basically need to add edges vertically(where the line is) without changing the roundness $\endgroup$ – Sensimas Nov 19 '16 at 18:02
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Use To Sphere tool. After adding the vertical loop cuts select each loop with Alt+RMB, change the pivot type to Individual Origins, press Shift+Alt+S and drag the cursor outwards the mesh. Select the other loop and press Shift+R to repeat the process. Do the same with the other ones. Now you've got additional loops in your mesh and it's also perfectly smooth. enter image description here

EDIT: If you need to add the horizontal loopcuts also you may subdivide your mesh (W-->Subdivide), then smooth the vertices (Ctrl+V-->Smooth Vertex) and increse the Smoothing value to 1.000. As you can see the objects look the same. enter image description here

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  • $\begingroup$ Thank you for very informative answer. That is how to add edge loops horizontally, but what about adding them vertically? I tried with spherizing tool but it deformed top and bottom of my mesh. But i had only selected one loop. would it work with all loops selected.That way is not good for that reason. Is there another way without using smooth modifier? $\endgroup$ – Sensimas Nov 19 '16 at 17:59
  • $\begingroup$ Thank you a thousand times ! That's what ive been looking for. $\endgroup$ – Sensimas Nov 19 '16 at 19:18

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