Is it possible to add edges like in picture without affecting the smoothed geometry ? If i add in the edge ring with edge ring tool, it will deform the form but i need it to stay perfectly rounded. enter image description here

  • $\begingroup$ Please explain more in depth. What do you mean with smoothed geometry (a subdivision surface modifier)? $\endgroup$ – float Nov 19 '16 at 11:44
  • $\begingroup$ I basically need to add edges vertically(where the line is) without changing the roundness $\endgroup$ – Sensimas Nov 19 '16 at 18:02

Use To Sphere tool. After adding the vertical loop cuts select each loop with Alt+RMB, change the pivot type to Individual Origins, press Shift+Alt+S and drag the cursor outwards the mesh. Select the other loop and press Shift+R to repeat the process. Do the same with the other ones. Now you've got additional loops in your mesh and it's also perfectly smooth. enter image description here

EDIT: If you need to add the horizontal loopcuts also you may subdivide your mesh (W-->Subdivide), then smooth the vertices (Ctrl+V-->Smooth Vertex) and increse the Smoothing value to 1.000. As you can see the objects look the same. enter image description here

|improve this answer|||||
  • $\begingroup$ Thank you for very informative answer. That is how to add edge loops horizontally, but what about adding them vertically? I tried with spherizing tool but it deformed top and bottom of my mesh. But i had only selected one loop. would it work with all loops selected.That way is not good for that reason. Is there another way without using smooth modifier? $\endgroup$ – Sensimas Nov 19 '16 at 17:59
  • $\begingroup$ Thank you a thousand times ! That's what ive been looking for. $\endgroup$ – Sensimas Nov 19 '16 at 19:18

Your Answer

By clicking “Post Your Answer”, you agree to our terms of service, privacy policy and cookie policy

Not the answer you're looking for? Browse other questions tagged or ask your own question.