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I want model a sword like in the image below, please give me some hints about how to model it: I want any complete tutorial I tried this model but I really don't know to use polygonal modeling or curve? I am sorry for this. Only one or tow tips I want man!

enter image description here

finally I did it: enter image description here

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closed as too broad by Duarte Farrajota Ramos, Ray Mairlot, Timaroberts, someonewithpc, David Nov 19 '16 at 3:43

Please edit the question to limit it to a specific problem with enough detail to identify an adequate answer. Avoid asking multiple distinct questions at once. See the How to Ask page for help clarifying this question. If this question can be reworded to fit the rules in the help center, please edit the question.

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    $\begingroup$ Have have you tried so far? Where in the workflow are you stuck? What difficulties are you having? This is not the right place for tutorial requests. $\endgroup$ – Duarte Farrajota Ramos Nov 18 '16 at 18:17
  • $\begingroup$ This sounds like a better question for BlendSwap than BSE; you haven't even started modeling yet. This is more of a "can someone make me this model?". $\endgroup$ – JakeD Nov 18 '16 at 18:19
  • $\begingroup$ It all depends on how you want to model it. $\endgroup$ – Billy S Nov 18 '16 at 18:20
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I would first start by drawing or getting a top down view of the sword and starting there. It is a great way to understand the shape of the object you want to make.

From there, just stretch out a plane using extrude E and adding loop cuts (Ctrl+R in edit mode) to add cuts where necessary.

I would suggest looking at some basic modelling tutorials if that doesn't make sense or doesn't help.

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