I looked and didn't find exactly what i was looking for.
So my question is: does size matter in Blender when making stuff for games (Unity, UE...)?
If some stuff would be scaled wrong in Blender for the game, can i just easily scale it up or down in the game engine without losing nothing?
Funny exaggerate example: i make and animate a character a size of a building and i just scale it down to the right size in game engine or Blender itself. Could anything be messed up or everything would be fine?