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I looked and didn't find exactly what i was looking for.

So my question is: does size matter in Blender when making stuff for games (Unity, UE...)?

If some stuff would be scaled wrong in Blender for the game, can i just easily scale it up or down in the game engine without losing nothing?

Funny exaggerate example: i make and animate a character a size of a building and i just scale it down to the right size in game engine or Blender itself. Could anything be messed up or everything would be fine?

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    $\begingroup$ If it's the case of a character that it might be not good because character might be rigged. And scaling rigged character could be kind of a trouble. In general it is good to model according to some measurements because it'll easier to see scaling of every object regarding to other ones in scene (to match up style / proportions / etc) $\endgroup$ – Mr Zak Nov 16 '16 at 14:46
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You can use Unity's scaling and won't lose any data in the model but this is not recommended. You should always size objects in Blender apply scale before going to a game engine. If everything is massive and then scaled down to a small percentage of its original size, physics and lighting may behave weirdly.

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