I'm new to bender and followed some tutorials. After following this one I'm trying to make the pattern I have into a ball. I can make the pattern follow a path, so it's probably not that hard to make it follow a sphere. However I'm stuck and I don't know if it's possible. Hope somebody can help. Thanks in advance.
Select the whole mesh in Edit Mode with A and press Ctrl+B to bevel it. Use the Mouse Scroll to reduce segments to 1. Press M twice to enable the Percent mode and scale hexagons to lay as close to each other as possible. Next remove doubles with W-->Remove Doubles. Increase the Merge Distance value if needed.
Now add a Subsurf Modifier with some subdivisions and smooth the object in the Tool Shelf's (T) Edit panel. With the whole mesh selected press I twice to inset individual faces, then scale the faces inwards to create the holes.
Really like Paul's solution, but just to give another option. With the understanding that a perfect honeycomb sphere is theoretically impossible, and just going for a look here. This option does require the Tissue Add-on.
- Create a hexagon from a 6 sided circle and give it some thickness.
- Add a cube and sub-divide it smooth.
- Select the hexagon, then the 'smooth' cube and Tessalate
- Choose Quad and adjust scale if you like..
You can always adjust the original mesh and update the generated.
Note: Do this is Top view for predictable results.
Just for reference, these were the settings...
Update: Tried the same procedure again but this time with a different connector...