first time asking a question on here so I'm sorry if I leave anything out of my question.
Getting straight to the point, like the title says, how're you able to do that? In my case I have a Head Model that contains many shapekeys on it (like expressions). I just want to simply connect it to a body mesh/model without the shapekeys basically getting destroyed.
I've tried some common methods such as bisecting the body model around the neck and then bridge edge looping the head and body after joining - as well as going by each and every one of the vertices of the head and the neck and joining them that way. I mean, both methods end up looking nice after some smoothing but the shape keys I had on the head are practically destroyed and cause weird deformations (even around places that don't have anything to do with the original shape key).
Thanks for your time!