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Can anyone elaborate on what "All Z", "Zmask" and "Mask Layers" actually mean, giving some easy examples? I can see the pop-up explanations in Blender, but I am completely confused as to what it actually does (e.g. how it "masks out", what are solid z values, what in "fills in" the values of invisible meshes with and how it relates to masking, etc.).

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When "Mask Layers" are used, any render information from the selected layer is omitted from the active render layer.

In blender Z is generally used to determine depth and distance away from the camera. I can only assume "Zmask" would be omitting things base on distance depth away from camera.

I do not have an answer for "All Z".

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