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I got a model and a rig from mixamo and when i import it into blender all the bones are pointing upwards. Tried importing it with "!EXPERIMENTAL! Apply Transform" but it didnt fix it. when importing i tried it with "Automatic Bone Orientation" and it fixed almost everything except the toe bones.

Normal Import

With Automatic Bone Orientation

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  • $\begingroup$ Welcome to Blender.SE! Can't you just rotate the toe bones by yourself? What exactly is your question? $\endgroup$
    – palkonimo
    Commented Nov 15, 2016 at 20:44
  • $\begingroup$ @palkonimo Thank you, If i edit it manually will motion capture files still work? And why is it doing so? gave it to a friend and he tried it with 3ds max and it works fine. $\endgroup$
    – Jehan
    Commented Nov 15, 2016 at 20:52
  • $\begingroup$ Did you already try the motion capture files? With and without rotating the toes manually? I don't see a reason for it not to work. $\endgroup$
    – palkonimo
    Commented Nov 19, 2016 at 14:28

2 Answers 2

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ive found a solution. These 3 boxes need to be CHECKED.

  1. !Experimental! Apply Transform
  2. Force Connect Children
  3. Automatic Bone Rotation.

im using Blender 2.81.

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Here is what seem to work fine with Blender 3.0.1:

enter image description here

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