I got a model and a rig from mixamo and when i import it into blender all the bones are pointing upwards. Tried importing it with "!EXPERIMENTAL! Apply Transform" but it didnt fix it. when importing i tried it with "Automatic Bone Orientation" and it fixed almost everything except the toe bones.

Normal Import

With Automatic Bone Orientation

  • $\begingroup$ Welcome to Blender.SE! Can't you just rotate the toe bones by yourself? What exactly is your question? $\endgroup$ – palkonimo Nov 15 '16 at 20:44
  • $\begingroup$ @palkonimo Thank you, If i edit it manually will motion capture files still work? And why is it doing so? gave it to a friend and he tried it with 3ds max and it works fine. $\endgroup$ – Jehan Nov 15 '16 at 20:52
  • $\begingroup$ Did you already try the motion capture files? With and without rotating the toes manually? I don't see a reason for it not to work. $\endgroup$ – palkonimo Nov 19 '16 at 14:28

ive found a solution. These 3 boxes need to be CHECKED.

  1. !Experimental! Apply Transform
  2. Force Connect Children
  3. Automatic Bone Rotation.

im using Blender 2.81.


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