I got a model and a rig from mixamo and when i import it into blender all the bones are pointing upwards. Tried importing it with "!EXPERIMENTAL! Apply Transform" but it didnt fix it. when importing i tried it with "Automatic Bone Orientation" and it fixed almost everything except the toe bones.

Normal Import

With Automatic Bone Orientation

  • $\begingroup$ Welcome to Blender.SE! Can't you just rotate the toe bones by yourself? What exactly is your question? $\endgroup$
    – palkonimo
    Nov 15, 2016 at 20:44
  • $\begingroup$ @palkonimo Thank you, If i edit it manually will motion capture files still work? And why is it doing so? gave it to a friend and he tried it with 3ds max and it works fine. $\endgroup$
    – Jehan
    Nov 15, 2016 at 20:52
  • $\begingroup$ Did you already try the motion capture files? With and without rotating the toes manually? I don't see a reason for it not to work. $\endgroup$
    – palkonimo
    Nov 19, 2016 at 14:28

2 Answers 2


ive found a solution. These 3 boxes need to be CHECKED.

  1. !Experimental! Apply Transform
  2. Force Connect Children
  3. Automatic Bone Rotation.

im using Blender 2.81.


Here is what seem to work fine with Blender 3.0.1:

enter image description here


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