2
$\begingroup$

I got a model and a rig from mixamo and when i import it into blender all the bones are pointing upwards. Tried importing it with "!EXPERIMENTAL! Apply Transform" but it didnt fix it. when importing i tried it with "Automatic Bone Orientation" and it fixed almost everything except the toe bones.

Normal Import

With Automatic Bone Orientation

$\endgroup$
3
  • $\begingroup$ Welcome to Blender.SE! Can't you just rotate the toe bones by yourself? What exactly is your question? $\endgroup$
    – palkonimo
    Nov 15, 2016 at 20:44
  • $\begingroup$ @palkonimo Thank you, If i edit it manually will motion capture files still work? And why is it doing so? gave it to a friend and he tried it with 3ds max and it works fine. $\endgroup$
    – Jehan
    Nov 15, 2016 at 20:52
  • $\begingroup$ Did you already try the motion capture files? With and without rotating the toes manually? I don't see a reason for it not to work. $\endgroup$
    – palkonimo
    Nov 19, 2016 at 14:28

2 Answers 2

4
$\begingroup$

ive found a solution. These 3 boxes need to be CHECKED.

  1. !Experimental! Apply Transform
  2. Force Connect Children
  3. Automatic Bone Rotation.

im using Blender 2.81.

$\endgroup$
0
1
$\begingroup$

Here is what seem to work fine with Blender 3.0.1:

enter image description here

$\endgroup$

You must log in to answer this question.

Not the answer you're looking for? Browse other questions tagged .