I was halfway through modeling a character when I decided to open a second viewport and see how it would look rendered. I really like how the texture and colors look when I have the model set as a solid, but when I try to render it, the colors are too dark and some objects seem faded, and a lot less solid. This is what the rendered version looks like next to the solid version

Is there any way that I can make the rendered image look more like the view I normally see? I am using Blender version 2.77. Does anybody know what I could try to fix this? I can post screenshots of my settings too if that helps, but I wasn't sure if the problem was my lighting or the materials, so here are both:

enter image description here

This is my first time modeling so I'm sorry if there is a really obvious solution! I would really appreciate some help. (also I can show more of my settings if needed)

  • $\begingroup$ Solved the color problem by enabling ambient occlusion, thanks for your reply tho Billy. I still need help with the flickering colors at the barrel. $\endgroup$ – MUHALLEBI Jul 11 '19 at 2:35

You need more lights. Currently, you have one dim light. Try creating a sun lamp, and putting it near your character. This will make it a lot brighter.

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