0
$\begingroup$

I was halfway through modeling a character when I decided to open a second viewport and see how it would look rendered. I really like how the texture and colors look when I have the model set as a solid, but when I try to render it, the colors are too dark and some objects seem faded, and a lot less solid. This is what the rendered version looks like next to the solid version

Is there any way that I can make the rendered image look more like the view I normally see? I am using Blender version 2.77. Does anybody know what I could try to fix this? I can post screenshots of my settings too if that helps, but I wasn't sure if the problem was my lighting or the materials, so here are both:

enter image description here

This is my first time modeling so I'm sorry if there is a really obvious solution! I would really appreciate some help. (also I can show more of my settings if needed)

$\endgroup$
  • $\begingroup$ Solved the color problem by enabling ambient occlusion, thanks for your reply tho Billy. I still need help with the flickering colors at the barrel. $\endgroup$ – MUHALLEBI Jul 11 at 2:35
0
$\begingroup$

You need more lights. Currently, you have one dim light. Try creating a sun lamp, and putting it near your character. This will make it a lot brighter.

$\endgroup$

Your Answer

By clicking “Post Your Answer”, you agree to our terms of service, privacy policy and cookie policy

Not the answer you're looking for? Browse other questions tagged or ask your own question.