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I have unwrapped my mesh (using the seam placed in the center). I have scaled the object and applied transformations (Ctrl+A) . After applying the texture and unwrapping there is a partition edge between the texture. How to remove that edge partition or what wrong am I doing with the unwrap? The texture I've applied is 256x256. Do I need a larger size image? It looks dull and not sharp like the original. enter image description here

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  • $\begingroup$ That's just a seam in the texture.. which is visible exactly where seam on the mesh is placed. Make your texture tiled and apply it on the mesh. $\endgroup$
    – Mr Zak
    Nov 15, 2016 at 11:11

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You have to use a higher resolution texture (256X256 is really small) and hide the seams using texture paint brushes. Here's the result which uses the higher resolution texture and corrective brushes.
enter image description here

To get rid of the seam use a Clone brush in a Texture Paint mode. Press Ctrl+LMB to place the cursor in the area you want to clone and then LMB to paint. enter image description here

Use a Smear brush to blur the texture and hide the seams/imperfections. enter image description here

NOTE: Don't forget to save your painted texture in the UV Editor!

Here's the corrected .blend:


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    $\begingroup$ wow amazing potato looks original. Thanks to give a brief explanation that i need. May i know u have use not looks mine. Have u done photoshop and increase the size or some other method $\endgroup$
    – atek
    Nov 17, 2016 at 16:56
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    $\begingroup$ Glad to hear I helped :). I've downloaded the higher res texture from google graphics, used a clone tool and sharpened in photoshop to tweak it a bit. $\endgroup$
    – Paul Gonet
    Nov 17, 2016 at 17:37

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