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black bake

As you can see on the image above the baked image appears black with exeption to the handle part. I use the free PBR node from Blender Brit for the metal material. The normals are facing the right way. And enabling ambient occlusion didn't solve the problem neighter.

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You cannot bake a glossy material. I think that is your problem. By looking at the picture, it appears that the handle is the only thing that does not have a glossy material. Try removing the gloss material from the blade and changing it to a diffuse material. You shouldn't have a problem after you change that.

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    $\begingroup$ Thanks! But is there another way to bake the glossy material so I can use it in a game engine? $\endgroup$ – ThizzHead Nov 14 '16 at 19:27
  • $\begingroup$ There is no way to bake it, but it is possible to create a metal material for the game engine. Here is a video I found very helpful: youtube.com/watch?v=AaFAqBlznmI&t=1s $\endgroup$ – CyberBurst Nov 14 '16 at 20:20

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