This is my tunnel with all my stats . . . I had a sub surface and the displace with CLOUDS.

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I want to import this model in Unity and I have to change the metric then I click on scene and modify the general scale from 1 to 0.01. After that, I scale my mesh in order to bring it back to correct measures. Now the situation is this

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My mesh has the scale settings (100 100 100).

In oder to reset the scale to (1 1 1) I press Ctrl + a and then Scale. The displace disappears cause the new scale:

enter image description here The only way to bring it back is to increase the value of the strenght (from 0.2 to 20) in the displace, and i did it but the result is this below:

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The problem is this: It's completly different from the initial result i had before! Take a look

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It's look like denser, and sharper . . . How can I fix it? What could be my error in this workflow?

Thank you so much for the help!!


1 Answer 1


I see no problem in your scene, it's just that you need to multiply the size of your texture by 100 not by 10, idem for the strength

  • $\begingroup$ Yeah . . . this is so true XD My bad . . . it was a very easy problem. Thank you mate!! $\endgroup$
    – Fuboski
    Commented Nov 9, 2016 at 0:20

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