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HERE THE FILE

This is my tunnel with all my stats . . . I had a sub surface and the displace with CLOUDS.

enter image description here

I want to import this model in Unity and I have to change the metric then I click on scene and modify the general scale from 1 to 0.01. After that, I scale my mesh in order to bring it back to correct measures. Now the situation is this

enter image description here

My mesh has the scale settings (100 100 100).

In oder to reset the scale to (1 1 1) I press Ctrl + a and then Scale. The displace disappears cause the new scale:

enter image description here The only way to bring it back is to increase the value of the strenght (from 0.2 to 20) in the displace, and i did it but the result is this below:

enter image description here

The problem is this: It's completly different from the initial result i had before! Take a look

enter image description here

It's look like denser, and sharper . . . How can I fix it? What could be my error in this workflow?

Thank you so much for the help!!

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1 Answer 1

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I see no problem in your scene, it's just that you need to multiply the size of your texture by 100 not by 10, idem for the strength

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  • $\begingroup$ Yeah . . . this is so true XD My bad . . . it was a very easy problem. Thank you mate!! $\endgroup$
    – Fuboski
    Nov 9, 2016 at 0:20

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