3
$\begingroup$

I have a cylinder completely smoothed like the following (the purple lines are the vertex normals):

Enter image description here

My final goal is to reach the result below:

Enter image description here

I'm using the Blender4Web Addons, but I can't still achieve the target. I can easily have the situation below:

Enter image description here


The problem is creating the right angle for the vertex normals along the curve... How can it be done?

$\endgroup$
4
$\begingroup$

One way would be to copy the normal position, from a duplicate of the mesh, without rim faces. Like this:

Enter image description here

$\endgroup$
  • $\begingroup$ Nice one!! Do you think this is the fastest way possible? Or using different addons/methods (just saying, don't know if it exist something related to editing normals except blender4web) the result could be quicker? $\endgroup$ – Fuboski Nov 8 '16 at 14:09
  • $\begingroup$ I don't know really. I don't edit normals very often, so wasn't looking for the fastest possible way. When I want to get certain look in OpenGL, I usually use edge split modifier. $\endgroup$ – Mzidare Nov 8 '16 at 16:43

Your Answer

By clicking “Post Your Answer”, you agree to our terms of service, privacy policy and cookie policy

Not the answer you're looking for? Browse other questions tagged or ask your own question.