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I have a cylinder completely smoothed like the following (the purple lines are the vertex normals):

Enter image description here

My final goal is to reach the result below:

Enter image description here

I'm using the Blender4Web Addons, but I can't still achieve the target. I can easily have the situation below:

Enter image description here


The problem is creating the right angle for the vertex normals along the curve... How can it be done?

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1 Answer 1

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One way would be to copy the normal position, from a duplicate of the mesh, without rim faces. Like this:

Enter image description here

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  • $\begingroup$ Nice one!! Do you think this is the fastest way possible? Or using different addons/methods (just saying, don't know if it exist something related to editing normals except blender4web) the result could be quicker? $\endgroup$
    – Fuboski
    Nov 8, 2016 at 14:09
  • $\begingroup$ I don't know really. I don't edit normals very often, so wasn't looking for the fastest possible way. When I want to get certain look in OpenGL, I usually use edge split modifier. $\endgroup$
    – Mzidare
    Nov 8, 2016 at 16:43

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