I have two meshes that I've joined to a single object. I'm attempting to use the snap to mesh feature for each of the 6 vertices on the face of mesh 1 to snap them to different faces/edges on mesh 2.
I select the vertex I want to move, press Y to constrain movement to only the Y-axis, and then it slides smoothly along the Y, not snapping to the face. Is this behavior intentional? Is there a better way to do what I'm doing while maintaining precision?
I'm using Blender 2.6.