I have two meshes that I've joined to a single object. I'm attempting to use the snap to mesh feature for each of the 6 vertices on the face of mesh 1 to snap them to different faces/edges on mesh 2.

I select the vertex I want to move, press Y to constrain movement to only the Y-axis, and then it slides smoothly along the Y, not snapping to the face. Is this behavior intentional? Is there a better way to do what I'm doing while maintaining precision?

I'm using Blender 2.6.

The two meshes My settings for snapping to mesh Vertex not snapping to face

  • $\begingroup$ IIRC There is a bug in 2.69 (now fixed in the development versions) which makes face snapping not work in orthographic view. Try it in perspective view if you haven't already (it's hard to tell from your screenshots) $\endgroup$
    – gandalf3
    Commented Feb 1, 2014 at 8:27
  • $\begingroup$ I was in ortho, but switching to persp doesn't seem to fix the issue. $\endgroup$
    – Fen
    Commented Feb 1, 2014 at 8:29
  • $\begingroup$ Hm.. What happens if you try it in a later version (2.69 is the latest) or a development version? (everything looks right, so I'm inclined to think it's a bug) $\endgroup$
    – gandalf3
    Commented Feb 1, 2014 at 8:32
  • $\begingroup$ Still doesn't seem to be fixed in latest snapshot on master branch. Thanks for the responses, though. $\endgroup$
    – Fen
    Commented Feb 1, 2014 at 9:12
  • 1
    $\begingroup$ Very odd... You could try posting a bug report with that file. $\endgroup$
    – gandalf3
    Commented Feb 1, 2014 at 19:34

1 Answer 1


There is another way to solve this (that may work), using the shrinkwrap modifier. Do this before joining the objects.

  • Create a vertex group with the vertices you want to snap.
  • Add a shrinkwrap modifier.
  • Set your vertex group as the one affected.
  • Set mode to "Project".
  • Select the axis to project along.
  • Tick both positive and negative (maybe you need to do this).

Like this:



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