0
$\begingroup$

How can I make my toon shader more realistic? I have a crooked shadow in my character model, how can I correct it?

enter image description here

$\endgroup$
2
  • 1
    $\begingroup$ Made sure you turned on full oversampling for all toon materials? $\endgroup$
    – Bradman175
    Nov 7, 2016 at 22:02
  • 1
    $\begingroup$ I am not sure if you have seen this. It's a keynote from 2016's Blender Conference talking specifically about ideas for toon shading. youtube.com/watch?v=pStNSM_h_LY&t=912s Hope it helps. $\endgroup$ Jul 13, 2017 at 14:34

1 Answer 1

2
$\begingroup$

One thing that might help is to bump up the subdivision modifier (assuming you have it on), though that might increase render times.

Another thing you might try is custom normals. This way, you can have more control over how the shading looks but it adds several steps to your workflow.

I would also suggest this video. Its long and has nothing to do with blender, but it is very informative.

$\endgroup$

You must log in to answer this question.

Not the answer you're looking for? Browse other questions tagged .