How can I make my toon shader more realistic? I have a crooked shadow in my character model, how can I correct it?

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  • $\begingroup$ Made sure you turned on full oversampling for all toon materials? $\endgroup$ – Bradman175 Nov 7 '16 at 22:02
  • $\begingroup$ I am not sure if you have seen this. It's a keynote from 2016's Blender Conference talking specifically about ideas for toon shading. youtube.com/watch?v=pStNSM_h_LY&t=912s Hope it helps. $\endgroup$ – Abdelrahman Said Jul 13 '17 at 14:34

One thing that might help is to bump up the subdivision modifier (assuming you have it on), though that might increase render times.

Another thing you might try is custom normals. This way, you can have more control over how the shading looks but it adds several steps to your workflow.

I would also suggest this video. Its long and has nothing to do with blender, but it is very informative.


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