like as subject I would add a control to my hand rig to easy animate a flat hand to a fist. For example a bone that when scaled, all fingers make a fist.

Edit: This is what I would like to achieve:
enter image description here


1 Answer 1


You may do it using a Copy Rotation bone constraints and drivers. enter image description here

I'll show you how to do it using one finger and then you may implement it to the whole hand. Add the Copy Rotation constraint to last two bones, so the lower bone copies the middle bone rotation and then middle bone copies the top bone rotation.

enter image description here

Set the constraint's spaces to Local<-->Local for each constrained bone. Now, when you rotate the upper bone the other ones follow to create a fist. enter image description here

Add a circle (it may be a bone with a custom shape or other object). It'll be your controller. Select the top bone (the one without the constraint), go to the Transform panel and add a driver to the rotation value (in my case a Z axis rotation). Hover the cursor over the value, press the RMB-->Add Single Driver. Go to the Graph Editor and set its mode to Drivers. Press N to open the properties panel. In Drivers panel choose the Transform Channel and Average Value options, set the circle as a controller in the Object/Bone window. Change the space to Local and type to Scale. Use Generator modifier to adjust things. Press Update Dependencies button at the end. Now scaling the circle affects the rotation of the bones. enter image description here

  • $\begingroup$ Awesome. Thank you Paul Gonet. Do you know some tutorial that cover this genres of things? $\endgroup$
    – koMah
    Commented Nov 8, 2016 at 2:09
  • $\begingroup$ Hello. Sorry for a late reply, but I wasn't home. I learned about it from the dvd from here: cgmasters.net/training-dvds/character-creation-rigging It's not free, but worth every penny as it teaches you a lot of useful stuff. I guess you may find some free tutorials on YT about it, but you'll have to search a bit. $\endgroup$
    – Paul Gonet
    Commented Nov 11, 2016 at 23:16

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