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Internal Render. There is Z-transparency material assigned to objects, which are very close to each other. Some artefacts occur if AntiAliasing is on. If I turn off Z-transparency, or move objects a bit further, then AA works fine. But I need all options from this setup. AA 16 sample

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  • $\begingroup$ If you want to share files with the BlenderSE community, please use exclusively blend-exchange.giantcowfilms.com for that. Thanks. $\endgroup$ Nov 6, 2016 at 13:03
  • $\begingroup$ @metaphor_set I don't think that the usage of that link is mandatory! Although is reccomended, because it gives permanent storage... $\endgroup$
    – m.ardito
    Nov 7, 2016 at 8:26
  • $\begingroup$ @m.ardito - we don't know if blend-exchange will be permanent, although I deeply hope so. GiantCowFilms created this service not without a reason. There are three additional points to yours in favor of blend-exchange. 1. It's trustworthy because it's created and maintained by s.o. of our own community who has a good reputation. 2. It's easy to use, doesn't require additional accounts and it integrates flawlessly into BlenderSE. 3. You can only upload .blend files. $\endgroup$ Nov 7, 2016 at 10:07
  • $\begingroup$ @metaphor_set yes, you're right, it's a generous effort, it's defined "A long term .blend storage solution for blender.stackexchange", and it works very well, but I don't think we should ask people to use it "exclusively"... $\endgroup$
    – m.ardito
    Nov 7, 2016 at 10:16
  • $\begingroup$ @m.ardito - you might want to read David's answer here: meta.blender.stackexchange.com/questions/2171/… . I totally agree with him, 120%. $\endgroup$ Nov 7, 2016 at 10:25

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You could try to use raytraced transparency, instead of Z-transparency:

enter image description here

does it get better?

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